START OF BONES Bip01 Spine // General remap +Y +X -Z // Powerup axis (long, fat, deep) +X +Y +Z NEXT BONE Bip01 Head // General remap +Y +X -Z // Powerup axis (long, fat, deep) +X +Y +Z NEXT BONE Bip01 L Leg // General remap -Y -X -Z // Powerup axis (long, fat, deep) +X +Y +Z NEXT BONE Bip01 L Leg1 // General remap -Y -X -Z // Powerup axis (long, fat, deep) +X +Y +Z NEXT BONE Bip01 R Leg // General remap -Y -X -Z // Powerup axis (long, fat, deep) +X +Y +Z NEXT BONE Bip01 R Leg1 // General remap -Y -X -Z // Powerup axis (long, fat, deep) +X +Y +Z NEXT BONE Bip01 L Arm1 // General remap +X +Y +Z // Powerup axis (long, fat, deep) +X +Y +Z NEXT BONE Bip01 L Arm2 // General remap +X +Y +Z // Powerup axis (long, fat, deep) +X +Y +Z NEXT BONE Bip01 R Arm1 // General remap -X -Y +Z // Powerup axis (long, fat, deep) +X +Y +Z NEXT BONE Bip01 R Arm2 // General remap -X -Y +Z // Powerup axis (long, fat, deep) +X +Y +Z END OF BONES